Five Nights Of Love v FNAF DATING SIM GAME
May 8, Foxy and Mangle/Vixey are having a baby! How does Foxy feel about it? Mangle ? Ever since I fixed her up and started dating her, she's been. Can you find love in five nights? Play and find out in this dating sim! ***HAPPY VALENTINES DAY*** 3 NEW Characters and 3 NEW Endings! See if you can find. Foxy x Mangle for Anon!! #Foxy x Mangle#FNaF#Five nights at Mangle cuz why not. more Info undercut They're Dating right now. #Gallery#FNAF#Five.
If the player fully completes all minigames, they unlock a secret ending. In Five Nights at Freddy's 4the gameplay is now in a bedroom, and the player is reintroduced to removed tools, specifically the doors and flashlight, albeit with slightly altered usage. In this game, a new mechanic is added, where the player must listen for sounds of the animatronics breathing.
This can determine whether to use the flashlight or close the doors. If the player hears breathing at the side doors, they should close the door and wait for the animatronics to walk away. However, if the player shuts the doors too early, the animatronics will jump scare the player when the door is opened.
If there is no breathing, the player uses the flashlight to ward off the animatronics. If the player flashes the flashlight while an animatronic is in the doorway, the player will be jumpscared. The closet door is where Foxy resides, which the player wards off by holding the door shut on him. The flashlight can no longer run out of power, and can also be used to deter the "Freddles" that appear on the bed. Five Nights at Freddy's: Sister Location once again keeps the doors, albeit for the secret ending.
Other mechanics include another control pad inside the "breaker room", controlling the power to the whole facility, and a flash beacon, which allows the player to see in the darkened "Funtime Auditorium" and avoid the sole animatronic in that room. Sister Location is also the only game where the player is able to move between rooms. A series of minigames can be played by testing attractions used in the establishment.
Minecraft Fnaf: Sister Location - Are Funtime Foxy A...
Once a player has completed this portion of the game, they must sit in a room and complete tasks while fending off hostile animatronics they have "salvaged" previously. The gameplay of this portion shares many elements with Five Nights at Freddy's 3, such as the importance of ventilation and the ability to distract the animatronics using audio. Each game requires the player to survive five nights, with each night increasing the difficulty.
The fifth game is currently the only game with only five nights, if the custom night DLC is not included. The player unlocks different areas as they continue on their adventure.
Eventually, after completing certain tasks, the player wins one of eight different endings, all of which will unlock a trophy on the title screen once completed. The update also introduced another boss character which the player must defeat as well as minigames to unlock the aforementioned new characters. The ability to use a security camera system is found in all of the main games except the fourth and the sixth, and is used to observe the positions of the animatronic characters through security cameras that are set throughout the location.
However, only one location can be viewed at a time, and some areas are not visible on the aforementioned cameras. In the third game, cameras become dysfunctional if the associated system fails.
Lights The lights, and, by extension, the flashlight and flash beacon, are found in all main games, excluding the third.
While use varies per game, lights are generally used to ward off animatronics, or warn the player of their presence. Lights in the first game and second games are activated via buttons mounted into the walls, and light up the player's 'blind spot', being the doorway or vent exit, respectively. The flashlight in the second and fourth game works in the same fashion as its real life counterpart, in the sense that it has a limited battery life, albeit only in the second game, and must be toggled on and off.
Some jumpscares, including those of Golden Freddy In the first installmentNightmare, and Nightmarionne, consist of a single screen supplemented with shrill, distorted audio. These jumpscares usually crash or restart the game. The player can utilise the tools listed above to prevent attacks, thus preventing any jumpscares from occurring. In all games from the second onwards, the player will gain access to a series of predominantly 8-bit minigames, sometimes randomly after death, as in the second game, and sometimes once the player has completed a specific task.
These "phone calls" act as a tutorial to the player, and usually go through several gameplay mechanics, and outline the backstory of the players' location. Sister Location uses something similar, an A. Phone calls from the first game can be heard in Five Nights at Freddy's 4, albeit only as an easter egg. In the first Five Nights at Freddy's, the location is said to close by the year's end, due to a "tragedy that took place there many years ago".
Characters Humans The main characters in the Five Nights at Freddy's series are generally security guards working at a Freddy Fazbear's Pizza or related location. None of them have distinct personalities and most of the gameplay takes place from their point of view.
In Five Nights at Freddy's 2, the guard is named Jeremy Fitzgerald for all of the main five nights and the bonus sixth night, though he is replaced in the custom seventh night by another guard, Fritz Smith. The security guard for Fazbear's Fright: The main character of Five Nights at Freddy's 4 is an unnamed boy, who experiences nightmares of the animatronics.
The player in Five Nights at Freddy's: Sister Location is a technician who has their name jokingly autocorrected to Eggs Benedict. The technician's name is assumed, although not confirmed to be, Mike. Apart from Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and Michael a character whose voice is heard in Sister Locationnone of the other human characters in the series have any real, or at least confirmed, names. In the first three games, a man simply identified as "Phone Guy" leaves a recording over the phone at the beginning of each night which serves as advice to the player on how to deal with the animatronics.
Phone Guy is present through all five nights of Five Nights at Freddy's 2, four of the main nights in Five Nights at Freddy's, and four of the main nights in Five Nights at Freddy's 3 as well as in Night 6 for the second and third games.
He is not present in the fourth and fifth games, though his first night recording from the original game is sometimes played backwards as ambiance in Five Nights at Freddy's 4. In the third game, he is heard over archival recordings discovered by the creators of Fazbear's Fright. Sister Location instead features a human A. The first two nights of the third game also feature "Phone Dude", one of the creators of Fazbear's Fright.
The sixth game introduces "Cassette Man," a male voice heard giving instructions to the player on a series of cassette recordings. The main antagonist of the series is "Purple Guy", a serial killer who murdered at least five children, whose spirits now inhabit the animatronics. In the third game, it is revealed that he returned to Freddy Fazbear's Pizza after it closed down to dismantle the animatronics.
This released the spirits of the children he murdered, scaring him into hiding inside a spring lock suit, where he was crushed to death by the suit's springlock mechanisms. His body resides in Five Nights at Freddy's 3's main antagonist, Springtrap. A fifth animatronic, Golden Freddy, occasionally appears, albeit in the form of a hallucination. The animatronics return in various forms throughout the following games, except in the fifth installment, in which Chica is completely absent. Despite being a prequel, the second game introduces upgraded versions of the original characters called Toy Freddy, Toy Bonnie, Toy Chica, and Mangle, along with old, ripped, and worn out versions of the original animatronics.
Mangle is meant to be a "toy" version of Foxy, but was ripped apart so much by children that the staff got tired of reassembling it and left it as a "take apart, put back together" attraction, according to Phone Guy. He also mentions that the employees nicknamed it "the Mangle".
Two new characters are also introduced: Balloon Boy known as BBwho has no jumpscare but can disable the player's lights and generate distracting laughter if he enters the office, and the Puppet also known as the Marionettewho must be quelled by constantly winding up a music box.
A jump scare from the first game. Most jumpscares involve an animatronic suddenly popping up in front of the protagonist's view. The only true animatronic in the third game is Springtrap, who looks like a decayed golden version of Bonnie. In the fourth game, nightmare versions of the original four animatronics- Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Nightmare Freddy — appear, haunting a small boy.
A nightmare version of Golden Freddy is also featured, identified as Nightmare Fredbear, who replaces all animatronics on the fifth night. Plushtrap, a finger trap toy version of Springtrap,  and Nightmare, a version of Nightmare Fredbear whose jumpscare causes the game to reset.
Sister Location, Freddy and Foxy reappear with pink-and-white re-skins as the "Funtime" animatronics. Multiple new characters also appear in this game: Circus Baby, a female clown-like humanoid and the main animatronic of the establishment; Ballora, a tall, ballerina-style humanoid animatronic who specialises in dancing; a bear-like endoskeleton named Yenndo who appears very rarely in-game; Lolbit an alternately coloured Funtime Foxyand Ennard, who is a hybrid and a hive-mind of the endoskeletons of other animatronics from the game.
Three of these animatronics are accompanied with smaller companion animatronics: Funtime Freddy, who is accompanied by "Bon-Bon", a hand-puppet version of Bonnie; Ballora, who is accompanied by the Minireenas small, ballet-dancer like animatronics ; and Baby, who is accompanied by multiple baby-like animatronics called Bidybabs. Similarly to Funtime FreddyFuntime Foxy has a large speaker in the middle of his chest.
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The function is still unknown. Funtime Foxy, being the shortest main animatronic in FNaF: Sister Location, stands at a height of 5. Prototype The prototype version of Funtime Foxy differs greatly from the full release.
Instead of his bright pink accents, he was originally going to be closer to Funtime Freddy's full release pallette of mauve and a soft purple. He was also missing his red bowtie in the prototype stage. Parts of the animatronic had originally been white but were later recolored to be pink notably his knees and palms. Another notable change is the prototype had a slimmer tail than the current release of Funtime Foxy.
Funtime Foxy will always be located in Funtime Auditorium whenever the character checks in the Primary Control Module. In Night 2, he will be right next to the window as a blackened image and is not shocked In Night 3the player must enter and exit through the Funtime Auditorium. If the player flashes at Funtime Foxy too many or not enough times, He will jumpscare the player, resulting in a game over.
At the end of Night 3, Funtime Foxy will jumpscare the player and instantly start Night 4. Like all the other animatronics, he was presumably scooped and used to create Ennard.
Keep that in mind. He initially appears behind the curtains which are similar to the Pirate's Cove curtains from the first game. Funtime Foxy goes through five stages similar to Foxy's from the first game before running to the Private Room similar to Foxy. The only difference is that Funtime Foxy attacks the player from the right, not from the left like Foxy. The first stage is not showing at all.
The second stage is peeking from behind the curtains. The third stage is emerging from the curtains. The fourth stage is fully out of the curtains and looking at the camera. You can see Funtime Foxy's eyes are different from his previous stages and also his jumpscare. The fifth stage is not in the camera feed at all.
If you shut the left door when you don't see Funtime Foxy in the camera feed, then shut the right door preferably the third stage on harder difficulties before He jumpscares you.
GETTING FREAKY WITH FOXY!_ - Five Nights at Freddy's Dating Sim - video dailymotion
His jumpscare has also been developed to have better graphics. When you see the curtains fully closed again or when the player hears Funtime Foxy is already done knocking on the door, you're safe to open the door.
Coincidentally, both of them were questioned which gender they were, as in Funtime Foxy is described a female, on night three, by the HandUnit several times, as male by the Angsty Teen one time, despite that Custom Night refers to Funtime Foxy as both male and female pronouns this is considered non-canon and a joke by Scott. Scott said on his Steam post that "I actually had the worst jumpscare from any of my games happen to me a few days ago while I was testing.
Worst scare ever from one of my games. Funtime Foxy is the shortest full-sized animatronic in the game, being 5'9. Funtime Foxy is one of the only animatronics from the game not to have voice acting.
The other being Minireena if the Custom Night isn't counted. This is strange, because Funtime Foxy has a voice box on his chest.